Premiership/Minor Premiership: All In Betting. Any Team which has Points Deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes. Any loss of Premierships after the completion of the Grand Final will be deemed null and void and all bets will stand.
Outright markets which states'regular season'are deemed to mean the official standings of teams after all matches of the predetermined season are played and before any playoff matches have commenced.
EXTRA TIME
All markets are settled at the end of normal time except for Line; or any other market that is expressly stated as being resulted at the end of any Extra Time. To win in Extra Time: If there is no winner following extra time dead heat rules will apply to bets on this market.
Where a match is incomplete, suspended or postponed and resumed or played within 48 hrs of the original scheduled date, all wagers stand. Once the 48 hrs have expired all single wagers are void and wagers will be refunded. If a game is suspended before the completion of the match (i.e. 80 minutes) bets will be void unless an official result is declared by those teams'governing body in which case that official result will govern match and handicap settlement. All other markets will be void unless their result is already decided. Bets are void for special markets such as total number of points, number of tries etc. on suspended matches unless the respective number equals or exceeds our maximum quote at the time of suspension, (i.e. if PointsBet quotes 35 points or more in the match and this number has been attained at the time of Suspension- bets on this market stand). This only applies when the number is equal to or greater than our maximum quote.
In line and totals betting, where the line or total is a flat number, if the score lands on the line or total all wagers are void and wagers will be refunded.
If the venue is changed from the one advertised all bets on that match are void.
For'Time of First and Last… markets, if the match remains scoreless after normal and any extra time, then wagers are void and wagers will be refunded. In the event of a Penalty Try being the first / last try scored PointsBet pays on the Penalty Try option if offered. If the Penalty Try option is NOT offered, the player who would have scored the Try if not for foul play, will be deemed to have scored the try for resulting purposes.
For'Most Tries'options players must be in starting 15 for bets to stand.
For Time of First Try/ first penalty/first missed penalty/first conversion/first missed conversion betting, payouts are determined by the official website of that league.
For all Rugby 7s events, Head to Head, Line and 2 Way Handicap Betting markets will be resulted at the end of any extra time played. All other markets - unless expressly stated otherwise in the blurb - will be settled at the end of normal time and do not include any extra time.
Try-scorer Match bets / Kicker Match bets / To Score the Most Points: Both players must be in the starting 15 for bets to stand. If there is no'Tie'or'Draw'Selection offered and the result is a tie then all bets will be void.
Best Kicking Percentage / To Score the Most Points: Bets will be void if both players do not attempt at least 1 placed kick at goal.
Player Total Points / Kicking record: Bets will be void if a player does not attempt at least 1 placed kick at goal.
Top Try scorer / Top Team Try-scorer / Top Points Scorer: Dead Heat rules apply.
Regular Season Team Match bets Dead Heat rules apply.
Penalty Try (Shirt Number: PointsBetting Purposes): If a penalty try is awarded in a Rugby Union match, the shirt number of the try-scorer will be deemed to be eight.
Shirt Numbers: For the purposes of any Bet about shirt numbers, a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch). Any player whose shirt number bears no number at the start (or, in the case of a substitute, when he comes on to the pitch) will be considered to be wearing the number allocated to that player on the team sheet. In the event of that player not being mentioned on the team sheet, the player will be allocated the number 16 for rugby union. If any player wears a shirt with letters instead of numbers, the alphabet is taken to correspond with numbers 1 to 26 e.g. A=1, J=10 etc.